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 Rockabilly's Christmas tree map

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PostSubject: Rockabilly's Christmas tree map   Tue Jan 18, 2011 10:26 pm

So what did you guys think of Rockabilly's map? In my opinion, I had some structural issues with it. There were areas that were very wide open, and areas that were very clustered. Overall, good map. I'm just bad at Halo.

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PostSubject: Re: Rockabilly's Christmas tree map   Thu Jan 27, 2011 11:01 am

Haven't played it. Is it on his fileshare?
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PostSubject: Re: Rockabilly's Christmas tree map   Thu Jan 27, 2011 11:37 am

Not sure. We played it last week I think..
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PostSubject: Re: Rockabilly's Christmas tree map   Fri Jan 28, 2011 5:04 pm

I don't know if it is or not either... we should ask him.

It's called Paradise, which is my biggest problem with it. I think he should change the name to reflect the Christmas Tree nature of it AND to avoid confusion with Paradiso.

I agree that there were too many open areas, and I think that more levels might have helped with that.... or maybe a long bridge that transects the entire area... something to direct the flow of traffic more.

That's what I miss about H3 maps: the flow of action and movement was very guided on the good maps by the existing architecture: The Pit, Guardian, Construct, Narrows... you moved in certain patterns and could develop strategies to counter that.

I think that Reach really needs that more - Countdown is good, but other than that... Zealot... ehh...

That's probably off topic enough for now...

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