I don't know if it is or not either... we should ask him.
It's called Paradise, which is my biggest problem with it. I think he should change the name to reflect the Christmas Tree nature of it AND to avoid confusion with Paradiso.
I agree that there were too many open areas, and I think that more levels might have helped with that.... or maybe a long bridge that transects the entire area... something to direct the flow of traffic more.
That's what I miss about H3 maps: the flow of action and movement was very guided on the good maps by the existing architecture: The Pit, Guardian, Construct, Narrows... you moved in certain patterns and could develop strategies to counter that.
I think that Reach really needs that more - Countdown is good, but other than that... Zealot... ehh...
That's probably off topic enough for now...